The goal of edutainment is to increase the user's ability to learn through show effects, animations, audio and interactions. There is a fluid transition between edutainment and infotainment. In edutainment, knowledge transfer can also be carried out in a playful way, as in gamification.
Edutainment is also used in the playful transfer of knowledge to children. The best-known programs in this regard are "Die Sendung mit der Maus" and "Sesame Street".