computer graphics (CG)
Computer graphics developed in the 70s and 80s of the last century in the shadow of the rapidly increasing performance of modern computers. The multifaceted nature of computer graphics ranges from computer-aided display and interaction, to the modeling of geometric objects, photorealistic synthesis in image processing, and technical-scientific applications.
Powerful graphics cards were instrumental in the breakthrough of computer graphics at the end of the last century, opening up completely new areas of application: Animations, computer games, multimedia applications and virtual reality are just a few keywords that underline the rapid development of computer graphics.
The term computer graphics refers to information technology techniques for capturing, creating, modeling, processing, storing, displaying, and outputting graphical data.
Computer graphics is supported in all areas by powerful software instruments and peripheral hardware devices. For example, capture can be done using graphics tablets, digital cameras, and scanners, and creation can be done using a computer mouse or joystick.
During processing, software instruments intervene and, depending on the type of representation, convert the captured data into the appropriate computer graphics - vector graphics, raster graphics, pixel graphics, presentation graphics, exploded graphics. For the display, the resolution and the size of the monitors are adapted to the requirements. In addition, projection techniques can be used. Printers, plotters andimagesetters are available for the output of computer graphics.